2026-09-06 资讯快照
2026-09-06 当日资讯(共 151 条)
- Show HN :我在Three.js制作了一个海豹Tamagotchi游戏Hacker News · 社区 · 2026-09-05
- 显示HN : ChatPanel现已在Firefox上推出Hacker News · 社区 · 2026-09-05
隐私至上AI Agent ,可与任何模型提供商集成,任何CLI Agent ,如Codex、Claude和webllm ,现在可在Firefox上使用,也可在Chrome和Edge上使用。关于这一点的最好的部分是你所有的笔记,聊天和会议(是的,它可以捕捉到转录…
- MapLibre的SDF图标边缘为0.75 ,而不是0.5DEV Community · 社区 · 2026-09-05
TL; DR —如果您为map.addImage (id, img, {sdf: true...
- Three.js配置器中的服务器端定价-为什么客户端会被DevTools黑客攻击DEV Community · 社区 · 2026-09-04
基于浏览器的3D产品配置器中的客户端定价看起来很方便。它还会让用户@ browser在DevTools中破解自己的订单。来自真实制造商的构建配置器的注释。
- 香草崩解—现代和令人印象深刻的网络动画DEV Community · 社区 · 2026-09-04
一个与框架无关的库,用于使用粒子效果、可自定义动画和WebGL2对DOM元素删除和恢复进行动画化。
- PlayCanvas :构建在浏览器选项卡中运行的3D游戏DEV Community · 社区 · 2026-09-04
十年来,浏览器3D的推销一直没有改变:没有安装,没有商店批准,只有一个网址……
- Show HN :构建AI代理客户端JavaScriptHacker News · 社区 · 2026-09-03
嘿, HN ,大多数代理系统默认在容器和链框架内使用服务器端Python。我想看看我们可以在浏览器中使用原生JavaScript https://buttercup.sh将代理推向多远。这很有趣,因为浏览器中的代理循环会保持信息……
- Three-LLM :基于Three.js的WebGPU LLM推理引擎Hacker News · 社区 · 2026-09-03
- 记忆中的客户服务Hacker News · 社区 · 2026-09-03
- 显示HN : QuatChat ,一个具有写入权限的3D图像板Hacker News · 社区 · 2026-09-03
QuatChat是一个桌面浏览器图像板,您是一个低聚金桔,每个板都是一个站在3D世界中的结构。发布帖子需要您走到板子上,站在板子旁边。您也可以找到自己的看板。步行是强制执行的服务器端,并且……
- 9.25.0Babylon.js Releases · 框架 · 2026-09-03
核心流体渲染器:添加可选的每粒子大小支持-由tini2n ( # 18863 )提供功能:在图像处理中添加白平衡(开尔文温度+色调) -由raymondyfei ( # 18855 )提供修复: IBL Shadows在Adreno移动GPU上无声故障-由raymondyfei ( # 18865 )提供修复wgsl输出……
- 使用Three.js和WebGPU在浏览器中运行现代LLMHacker News · 社区 · 2026-09-03
- WebLLM聊天:在浏览器中运行的AI模型Hacker News · 社区 · 2026-09-03
- WebGL 2.0为浏览器游戏改变了什么DEV Community · 社区 · 2026-09-03
WebGL 1.0于2011年发布,它仍然是许多浏览器游戏所针对的默认设置。这...
- 世界器官:由实时地缘政治和UAP数据喂养的单文件WebGL2生物Hacker News · 社区 · 2026-09-03
- 我如何在不关闭浏览器的情况下渲染1000万张钞票DEV Community · 社区 · 2026-09-03
我想做一件小事。一页。它回答了一个孩子可能会问的问题:一个……有多大
- Project Ember如何通过混合现实改变烧伤护理培训Unity Blog · 引擎 · 2026-09-03
了解Project Ember如何使用混合现实技术,使烧伤护理培训更逼真、更具包容性、可扩展性,并便于全球外科医生使用。
- 我给了一个新的AI模型我的浏览器赛车游戏和一句话: “让它AAA质量”DEV Community · 社区 · 2026-09-02
一个提示,五个代理,两个速率限制和一场夜间比赛: Claude Fable 5.1对2,028行的three.js游戏做了什么,数字。
- 在Markdown中显示HN :沙盒HTML (使用Doom ,排序)Hacker News · 社区 · 2026-09-02
我们使markdown HTML代码围栏可以在隔离的沙盒中运行,可以访问流行的JS库,用于数据viz和3D图形,包括D3、Mermaid和Three.js。设计文档是我们与他人沟通创意的方式,并且越来越多地与客服代表沟通。我们习惯了编码……
- WebLLM :高性能浏览器内LLM推理引擎Hacker News · 社区 · 2026-09-02
- 在3D地球仪上昼夜绘制:我的世界时钟背后的着色器DEV Community · 社区 · 2026-09-02
我用过的每一个世界时钟都是一张桌子。您读了「东京+9 ,圣保罗-3」,仍然感觉不到……
- 沉浸式优势: 2026年8月行业内容总结Unity Blog · 引擎 · 2026-09-02
沉浸式边缘, 2026年8月: 7月和8月的31个Unity资源,包括宝马集团的虚拟拆解助手和Ditmara双胞胎架构。
- 城市就是投资组合:完全依靠代码构建一个八章WebGL世界DEV Community · 社区 · 2026-09-01
奥德西斯的第一条规则是严厉的:这座城市不能是一部电影、一幅哑光画或一幅……
- HuggingFace/Kernels :用于本地AI的200个WebGPU内核Hacker News · 社区 · 2026-09-01
- Fleet :浏览器中的GPU基准测试Hacker News · 社区 · 2026-09-01
- ThreeUI :免费开源3D组件套件DEV Community · 社区 · 2026-09-01
最初发表于https://aitoolspot.net/threeui-free-3d-component-kit内容...
- Unity WebGL + React :我如何制作C #和TypeScript互相交谈DEV Community · 社区 · 2026-09-01
我见过许多游戏网站,其中游戏直接在浏览器中运行,体验可以是...
- 使用Unity制作的游戏: 2026年8月回顾Unity Blog · 引擎 · 2026-09-01
随时了解Unity社区的最新作品。探索我们在2026年8月使用Unity制作的杰出游戏列表。
- 在WebGL着色器中模拟UI按压效果的毛细管动作DEV Community · 社区 · 2026-08-31
网页上的大多数“散墨”效果都是相同的三种成分:径向渐变、模糊……
- 바이브코딩으로 인터랙티브 웹 만들기 — 나노바나나 이미지 20장으로 끝낸 3D 캐러셀DEV Community · 社区 · 2026-08-29
이 글은 원래 SLOHERO 블로그에 게시되었습니다. 1. 무엇을 만들었나 카드 45장이 지구본처럼 구를 이루고 천천히 돈다. 그러다 카드 하나를 향해...
- 在HTML5游戏中对WebGL 60FPS精灵渲染和会话状态同步进行基准测试DEV Community · 社区 · 2026-08-29
在移动Safari和Chromium浏览器上保持稳定的60帧/秒(FPS)渲染...
- 为什么Chromium忽略了我的GPU —以及我如何将性能从4fps提高到58fpsDEV Community · 社区 · 2026-08-29
使用3D头像(VRM)在无头Chromium中强制GPU渲染的实用指南,包括实时流媒体。涵盖三个关键优化,以避免无声回退到SwiftShader ,以及角度后端选择和从canvas.captureStream迁移到CDP屏幕录制-所有这些都是智能...
- 借用了H100 ,但无法绘制单帧—为什么计算GPU和渲染GPU是不同的DEV Community · 社区 · 2026-08-29
一篇实用的文章,分享了在构建无人驾驶AI头像流媒体系统时学到的艰难教训:计算GPU和渲染GPU是不一样的。它涵盖了两次失败的尝试( CPU渲染和MIG )、真实世界的性能数据、成本计算和一个方便的选择……
- Show HN :音乐可视化工具|全新MilkDrop引擎和各种类型的反应式艺术Hacker News · 社区 · 2026-08-27
这是我对现代音乐可视化工具的看法。五台发动机,一根HDR管,带12道支柱链。( LUT、God Rays、Bloom )图片、视频、.milk、glsl、webgpu、three.js等。Span、Mirror、Wallpaper、Logos、OBS、Spout (in/out)、Ableton、NDI、capture、games、w…
- 9.23.0Babylon.js Releases · 框架 · 2026-08-27
核心添加WebXR持久锚点生命周期支持- RaananW ( # 18840 )添加WebXR房间捕获支持- RaananW ( # 18841 )专长:预算驱动和多摄像头感知LOD ,用于流式高斯拼接- raymondyfei ( # 18834 )跨材料共享着色器加载状态……
- 三款游戏, 10年,一个Unity项目:拼凑不朽的John TriptychUnity Blog · 引擎 · 2026-08-27
独奏开发者Joe Richardson在Unity中与Adventure Creator一起重建了十年的文艺复兴时期的冒险游戏,将三个游戏合并为一个项目,并在Akupara Games的支持下移植到游戏机。
- 开发快照: Godot 4.8 DEV 4Godot Engine · 引擎 · 2026-08-26
那些密切关注我们的开发博客文章的人可能已经注意到,过去的几张快照有点浅薄。这并不是说展示的功能不足,也不是说我们对目前能够分享的内容不满意,但是……
- 轻触移动比看起来更难DEV Community · 社区 · 2026-08-26
点击移动是大多数3D网络游戏实施的第一个输入方案,也是它们得到的第一个微妙的地方......
- 海上列车:用Three.js书写宁静的海洋DEV Community · 社区 · 2026-08-26
海上列车一开始只有一句话:铁轨上有一米的静水,还有一列四节车厢的列车在滑行……
- 在Three.js中构建自行车:网格前的几何图形DEV Community · 社区 · 2026-08-26
自行车非常适合用代码建模。它的形状不是一堆碰巧在线上的零件……
- 问HN : “3D即软件”即将经历寒武纪大爆发吗?Hacker News · 社区 · 2026-08-25
代码原生3D即将经历寒武纪爆炸吗?如果发生这种情况,我们将目睹哪些新出现的用例?例如,按需3D ,或针对目标环境自动优化的智能3D对象等?几年前,我对3D表征产生了浓厚的兴趣……
- Show HN : VoxelTV –将音乐视频转化为交互式3D体素雕塑Hacker News · 社区 · 2026-08-25
应用程序将每个视频渲染为Three.js中的体素网格。颜色从当前帧采样,而高度从Depth Anything生成的深度贴图生成。我最近添加了创建您自己的本地版本的功能,所有这些都可以在浏览器中完成。
- Show HN : Three.js的今日财富体验Hacker News · 社区 · 2026-08-25
您好,我用Three.js和AI制作了一款游戏。灵感来自omikuji (日本财富) --您在日本神社绘制的纸质财富。它支持多人游戏,您每天都可以获得新的财富。如果你运气不好,你可以把纸绑起来,以避免运气不好。……
- 9.22.2Babylon.js Releases · 框架 · 2026-08-24
核心加载单文件预过滤立方体容器并实现setStateCullFaceType -由bkaradzic-microsoft (# 18806)特点:为Gaussian Splatting层属性添加16位(半浮点)支持-由raymondyfei (# 18816)修复解析后的共享材质Alpha模式状态- [……
- 在Godot中修复Windows上的高轮询率鼠标Godot Engine · 引擎 · 2026-08-24
从最近发布的Godot 4.7.2开始,终于在Godot中修复了Windows上高轮询率鼠标的性能问题。本文介绍了修复程序的运作方式,以及为什么它在今天如此重要。注:这里“高轮询率”的定义是指……
- Three.js和PixiJS的粒子效果,无需重新加载循环DEV Community · 社区 · 2026-08-24
网络游戏VFX的大部分成本不是效果。这是您运行的循环来查看效果。编辑...
- 粒子效果如何改善HTML5游戏中的游戏感觉DEV Community · 社区 · 2026-08-24
游戏可以在机械上正确,但仍然感觉平坦。按钮起作用了,敌人输了……
- 适用于Three.js和PixiJS的Git友好粒子视觉特效工作流程DEV Community · 社区 · 2026-08-24
Git非常擅长跟踪代码。当游戏的重要部分被隐藏时,就不那么令人愉快了……
- 使用WebGL在小册子中渲染100万个标记DEV Community · 社区 · 2026-08-24
小册子的默认标记是DOM元素。这是几十个标记的绝佳设计—但它...
- Three.js中的细粒度着色器验证Hacker News · 社区 · 2026-08-22
- 维护版本: Godot 3.6.3Godot Engine · 引擎 · 2026-08-22
一段时间以来, Godot 3.6.2一直是我们推荐的3.x稳定LTS版本,但现在是开发新版本的时候了,这主要是由于Android和iOS的要求发生了变化。Google Play现在需要新的应用和更新来针对Android 16 ( API级别36 )。因此……
- 代理的Procedural Three.js网页设计模板Hacker News · 社区 · 2026-08-22
- 我的VRM在上传时被拒绝,我拥有的每个观众都说没问题DEV Community · 社区 · 2026-08-21
网格数据正确。关于网格数据的声明是错误的—并且渲染从不读取声明,因此本地无法看到它。
- 9.22.1Babylon.js Releases · 框架 · 2026-08-20
查看器修复:改进查看器精简版兼容性- [Bug Fix] by ryantrem (# 18814)
- 我在香草Three.js的夜间火车上建立了我的投资组合。以下是实际发生故障的原因。DEV Community · 社区 · 2026-08-20
我的网站iampoonno.com没有版块。它有一列火车。您在森林里搭乘夜间列车……
- 9.22.0Babylon.js Releases · 框架 · 2026-08-20
Core Fix alpha-mode sentinel crash and report accurate caps and depth/stencil metadata - by bkaradzic-microsoft (# 18804) Fix three IBL rendering bugs: AreaLights prefilter type, OpenPBR anisotropic inlining, black diffuse fallback - by bkaradzic-microsoft (# 18803) Fix partic…
- PixiJS中UI触发粒子效果的实用清单DEV Community · 社区 · 2026-08-19
游戏感觉效果通常从视觉任务开始:添加突发,调整颜色,运送它。在浏览器中...
- 60 FPS HTML5游戏的五个热路径规则DEV Community · 社区 · 2026-08-19
网络游戏可能看起来很简单,但仍然错过了框架预算。通常的罪魁祸首不是一个……
- Threepp :带有Three.js高级API的跨平台C + +20 3D库Hacker News · 社区 · 2026-08-18
- 为Three.js创作粒子视觉特效—以及每个人都会遇到的增量时间错误DEV Community · 社区 · 2026-08-18
如果您在Three.js场景中添加了粒子效果,则可能是以艰难的方式完成的: a...
- 维护版本: Godot 4.7.2Godot Engine · 引擎 · 2026-08-18
自上次发布4.7维护版本以来,是否已经过了整整一个月?时光飞逝……好吧,没有时间纠缠于过去;让我们用另一个维护版本来纠缠于现在: Godot 4.7.2 !维护版本预计可以安全升级,但……
- 保持VR巨头的新鲜感: Gorilla Tag为期两周的现场操作节奏Unity Blog · 引擎 · 2026-08-18
了解Another Axiom如何使用Unity在VR平台上发布Gorilla Tag为期两周的实时操作节奏。
- 显示HN : DeepSWE的3D图形,通过Three.jsHacker News · 社区 · 2026-08-16
DeepSWE基准的3D可视化,因为我想要一种更直观的方式来查看所有三个轴上的模型性能:分数、价格、速度
- Godot 2026演出影片开放提交Godot Engine · 引擎 · 2026-08-15
展示您的Godot Engine 2026作品!我们邀请您提交有关您已发布或正在制作的游戏或工具的视频,以便我们制作Godot 2026 Showreel。我们的年度演出是内容丰富和值得庆祝的展示,以突出各种各样的项目开发……
- 9.21.2Babylon.js Releases · 框架 · 2026-08-14
Core Fix alpha-mode sentinel crash and report accurate caps and depth/stencil metadata - by bkaradzic-microsoft (# 18804) Fix three IBL rendering bugs: AreaLights prefilter type, OpenPBR anisotropic inlining, black diffuse fallback - by bkaradzic-microsoft (# 18803) Fix partic…
- 大规模渲染:大规模对象计数的有效策略Unity Blog · 引擎 · 2026-08-14
大规模渲染:大规模对象计数的有效策略
- 9.21.1Babylon.js Releases · 框架 · 2026-08-13
Core Fix WebGPU在maxSimultaneousLights超过统一缓冲区预算时不渲染任何内容- [Bug Fix]由bkaradzic-microsoft ( # 18797 )使用WebGL2/Native支持的FSR 1渲染管线( EASU + RCAS ) - [新功能]由bghgary ( # 18723 )
- 9.21.0Babylon.js Releases · 框架 · 2026-08-13
核心GPU粒子:重新烘焙梯度查找纹理以进行值编辑-通过增加Human ( # 18787 )修复Zstd压缩的UASTC纹理无法加载( bytesPlane = 0 ) -通过alexchuber ( # 18793 )修复NativeEngine命令范围在渲染抛出时泄漏-通过bkaradz......
- v0.19.1Bevy Engine Releases · 框架 · 2026-08-13
此版本中的完整差异可以在这里看到: v0.19.0... v0.19.1
- Oxobox Games如何构建数据驱动的棋盘来支持Sente的六人战略Unity Blog · 引擎 · 2026-08-13
Oxobox Games如何使用Unity的时间线和数据驱动的棋盘系统构建Sente ,这是一款六人同时回合策略游戏。
- 最新Bevy Engine Releases · 框架 · 2026-08-12
释放Bevy 0.19.1
- 9.20.1Babylon.js Releases · 框架 · 2026-08-12
核心GPU粒子:重新烘焙梯度查找纹理以进行值编辑-通过增加Human ( # 18787 )修复Zstd压缩的UASTC纹理无法加载( bytesPlane = 0 ) -通过alexchuber ( # 18793 )修复NativeEngine命令范围在渲染抛出时泄漏-通过bkaradz......
- 询问HN :寻找自由职业或合同工作的开发人员( 400美元/周)Hacker News · 社区 · 2026-08-12
我是一名开发人员,拥有4年以上为初创公司和客户构建生产Web应用程序的经验。我的主要堆栈是React、Next.js、TypeScript和Node.js。我还与React Native、Three.js和GSAP合作,构建了从SaaS仪表板到交互式……
- GodotFest 2026将于今年11月返回慕尼黑Godot Engine · 引擎 · 2026-08-12
去年11月,近500人与我们一起在慕尼黑参加了第一届GodotFest。我们有34个扬声器、两个舞台、一个工作室和两个忙碌的戈多日子。对于第一版来说,这是一个相当大的投票率。GodotFest是一个面向使用Godot构建的人的年度会议。我们是……
- Show HN : 8月12日日全食的Three.js模拟器Hacker News · 社区 · 2026-08-11
- 在Unity中使用GitHub Copilot的5个技巧Unity Blog · 引擎 · 2026-08-11
- Show HN : Bombay Bhaag--一个没有艺术资产的Three.js无尽的跑步者Hacker News · 社区 · 2026-08-10
- Three.js获得对高斯拼接的本地支持Hacker News · 社区 · 2026-08-08
- Dev snapshot: Godot 4.8 dev 3Godot Engine · 引擎 · 2026-08-07
With GodotCon Boston now behind us, our contributors have had nothing but time and energy to get their most-wanted features over the finish line. While feature freeze still isn’t for at least another month, that hasn’t stopped our community from making rapid progress in their wo…
- 9.20.0Babylon.js Releases · 框架 · 2026-08-06
Core Reuse graphics bindings and disable raw camera access - by RaananW ( #18773 ) Fix the per-eye clear wiping drawn frames, plus upright rendering and half-Z NDC - by RaananW ( #18688 ) Fix RawCubeTexture invertY crash on WebGPU - [ Bug Fix ] by Popov72 ( #18767 ) Loaders Fix:…
- Show HN: Incconutwo – Open-source portfolio with Three.js liquid shadersHacker News · 社区 · 2026-08-06
- The 3D as 2D sample project, Bunny Blitz, is available nowUnity Blog · 引擎 · 2026-08-05
- Show HN: Sagorax, a Three.js/WebGPU Arena Shooter in the BrowserHacker News · 社区 · 2026-08-04
I built Sagorax because I missed the speed and simplicity of UT99 and UT2k4. It now has both Instagib and classic weapons Deathmatch with plasma combos, flak, shotguns, charged rocket salvos, loadouts, adrenaline abilities, tactical bots and full controller support. No installat…
- I asked GPT 5.6 Sol to build the opening scene to The Matrix using Three.jsHacker News · 社区 · 2026-08-04
- Release candidate: Godot 4.7.2 RC 1Godot Engine · 引擎 · 2026-08-03
A month and a half has passed since our initial release of Godot 4.7 , which was then followed up with the Godot 4.7.1 maintenance release nearly three weeks ago. While we stand by the stable foundation of our maintenance releases, that doesn’t mean we’re ready to stop giving su…
- Games made with Unity: July 2026 in reviewUnity Blog · 引擎 · 2026-08-03
Stay updated with the latest creations from the Unity community. Explore our list of standout games made with Unity in July 2026.
- Show HN: I spent 2.5 years developing my 3D portfolio website, all under 5 MBHacker News · 社区 · 2026-08-02
Hi HN! For the past 2.5 years I've been developing my portfolio website using Blender and Three.js and I'm glad to announce that it's finally completed! I'd love for it to be viewed and critiques by HN, since even though it was deployed last month, I've spent a lot of time since…
- Geometry Nodes PhysicsBlender Developers Blog · 引擎 · 2026-07-30
Geometry Nodes Physics in Blender 5.2 LTS and beyond.
- Ask HN: Developer looking for freelance or contract workHacker News · 社区 · 2026-07-30
I'm a developer with 4+ years of experience building production web applications for startups and clients. My primary stack is React, Next.js, TypeScript, and Node.js. I've also worked with React Native, Three.js, and GSAP, building everything from SaaS dashboards to interactive…
- How Limbitless Solutions is redefining adaptive sports with real-time 3DUnity Blog · 引擎 · 2026-07-30
Discover how Limbitless Solutions’ Project Xavier uses Unity and facial muscle controls to make adaptive sports and wheelchair mobility training accessible.
- Show HN: Antics: Drop-in multiplayer for your AI-built gamesHacker News · 社区 · 2026-07-29
Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuin…
- How to reimagine a classic sports game for a new generation with level design, worldbuilding, and VFXUnity Blog · 引擎 · 2026-07-28
Learn how Mega Cat Studios used Unity, readable level design, decals, lighting, and VFX to bring Backyard Baseball 2026 into 3D.
- Deploying and optimizing UG for Meta QuestUnity Blog · 引擎 · 2026-07-28
Learn how Continuum XR used Unity to build and optimize UG for Meta Quest with scalable networking, rapid deployment workflows, and VR performance tuning.
- Show HN: Fire burn effect with Three.js and GLSL, step-by-step walkthroughHacker News · 社区 · 2026-07-27
- Why go D2C now: The mobile game webshop business caseUnity Blog · 引擎 · 2026-07-27
Top mobile titles grew D2C earnings by 38% in 2025. Explore the platform policy shifts, fee structures, and tooling driving mobile game webshops today.
- A day in the life of an industrial designer running collaborative design reviews, without endless revision cyclesUnity Blog · 引擎 · 2026-07-23
See how industrial designers use Unity Studio to streamline collaborative design reviews, reduce redesign cycles, and align stakeholders faster with interactive 3D workflows.
- Remote Asset LibrariesBlender Developers Blog · 引擎 · 2026-07-22
Browse assets stored online and download them only when needed.
- Show HN: WorldBuild Bench repo: testing LLM world coherence with 3D gamesHacker News · 社区 · 2026-07-21
I built WorldBuild Bench because, as we all know, llm bench scores often say something very different from what models actually feel like to use. It's really dependent on the type of tasks. I personally want to test spatial, temporal, and causal coherence in an interactive 3D wo…
- Dev snapshot: Godot 4.8 dev 2Godot Engine · 引擎 · 2026-07-21
Happy GodotCon Boston for those who celebrate! While many key contributors are already at this event as we speak, that doesn’t mean that development snapshots are slowing down anytime soon. We hope anyone that couldn’t make it to the event this year looks forward to further cove…
- Unite Seoul 2026 Keynote Recap: Announcing Unity 7Unity Blog · 引擎 · 2026-07-21
Unite Seoul 2026 Keynote announced the release of Unity 7, offering a sneak peek of some of the upcoming features, and major updates, including modern CoreCLR and .NET, 2D and 3D graphics tooling, and a free Unity CLI and MCP server to power better collaboration inside and outsi…
- Show HN: AI World Bakeoff – 9 models × 3 Three.js worldsHacker News · 社区 · 2026-07-20
With the releases of Fable 5, gpt 5.6 sol, and Kimi K3 I was curious how these models would perform building vivid 3d worlds, especially a Chinese open-weight one like Kimi. I also threw in some budget models so you can see how drastic the quality differences are.
- Meet the Unity CLI: manage Unity from your terminalUnity Blog · 引擎 · 2026-07-20
Install editors, automate CI, and drive a running Editor or dev build from the terminal. The Unity CLI and com.unity.pipeline package give scripts and AI agents a fast, structured way to operate Unity.
- Show HN: Same castle prompt, 8 LLMs, 24 procedural Three.js worldsHacker News · 社区 · 2026-07-19
- Show HN: Find someone in the dark – light them or light yourself? (Three.js)Hacker News · 社区 · 2026-07-18
- Godot Community Poll 2026Godot Engine · 引擎 · 2026-07-16
Update: This poll is now over. You can view the results here or download the csv with all the responses . We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set…
- Ask HN: Are there any startups looking for a developer on contract base?Hacker News · 社区 · 2026-07-16
I am not looking for the big companies that posts on who is hiring thread, Just startups or small teams who is looking for a contract worker or freelancer. I am a frontend developer with 4+ year of experience in react, Next.js and node.js. I do have some work with Three.js and r…
- Everyone is a gamer: inside mobile gaming's biggest audience opportunityUnity Blog · 引擎 · 2026-07-15
The mobile gaming audience isn't a niche—it's everybody. Learn why brands are shifting strategies to reach this diverse, high-intent demographic.
- Show HN: I built Habbo but for your website – 3D chat rooms, one script tagHacker News · 社区 · 2026-07-14
Hey HN, I'm Vincent. I built floors.js to bring back social interactions on the web. You paste one script tag. Your pages become isometric 3D rooms. Visitors show up as avatars, see each other, and chat in real-time. Three.js handles the isometric rendering, and a Bun WebSocket …
- Godot Team Updates @ GodotCon Boston 2026Godot Engine · 引擎 · 2026-07-14
h4 {margin-bottom:0} Our second annual GodotCon in North America is right around the corner and it is full steam ahead for the Godot community in Boston. The schedule has been announced so we thought it would be worth highlighting some of the official updates and fun talks from …
- Maintenance release: Godot 4.7.1Godot Engine · 引擎 · 2026-07-14
It’s been nearly four weeks since we saw the release of Godot 4.7 , which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week , and will hopefully see its…
- Unity Studio real-time collaboration: Faster feedback and team alignment in shared 3D workflowsUnity Blog · 引擎 · 2026-07-14
Unity Studio real-time collaboration lets teams review, co-edit, and align in shared 3D drafts with live presence, follow mode, and real-time updates.
- Release candidate: Godot 4.7.1 RC 2Godot Engine · 引擎 · 2026-07-09
As distance from the Godot 4.7 stable release grows, so too does the amount of spotted regressions and subsequent regression fixes. We don’t have quite as many fixes to share compared to 4.7.1 RC 1 , but there’s still enough to go around to warrant a second release candidate for…
- Introducing Ditmara: A modular reference architecture for production-grade digital twinsUnity Blog · 引擎 · 2026-07-09
Learn how Ditmara’s modular digital twin architecture helps teams map sensors, data pipelines, 3D engines, cloud services, and feedback loops.
- Dev snapshot: Godot 4.8 dev 1Godot Engine · 引擎 · 2026-07-06
It’s been just over two weeks since we saw the stable release of Godot 4.7 . In that time, we’ve been hard at working preparing for an upcoming maintenance release with our first 4.7.1 release candidate , and laying a strong foundation for what will become Godot 4.8. Last week a…
- Release candidate: Godot 4.7.1 RC 1Godot Engine · 引擎 · 2026-07-01
Ever since the release of Godot 4.7 just over a week ago, our team has been working nonstop in two critical areas: ensuring a strong initial development cycle for Godot 4.8, and polishing up the current stable release’s foundation for an upcoming maintenance release. We weren’t …
- v0.19.0Bevy Engine Releases · 框架 · 2026-06-18
A full diff of what's in this release can be seen here: v0.18.1...v0.19.0
- Developer Take on: Show HN: High-Res Neural Cellular AutomataDEV Community · 社区 · 2026-06-17
Developer Take on: Show HN: High-Res Neural Cellular Automata Artificial Intelligence...
- v0.19.0-rc.3Bevy Engine Releases · 框架 · 2026-06-10
A full diff of what's in the release candidate can be seen here: v0.18.1...v0.19.0-rc.3 The list of new fixes from the previous RC can be seen here: v0.19.0-rc.2...v0.19.0-rc.3
- New to the web platform in Mayweb.dev (WebGPU/WebGL) · 标准 · 2026-05-29
Discover some of the interesting features that have landed in stable and beta web browsers during May 2026.
- April 2026 Baseline monthly digestweb.dev (WebGPU/WebGL) · 标准 · 2026-05-27
Read about various happenings with Baseline during April 2026.
- v0.19.0-rc.2Bevy Engine Releases · 框架 · 2026-05-22
A full diff of what's in the release candidate can be seen here: v0.18.1...v0.19.0-rc.2 The list of new fixes from the previous RC can be seen here: v0.19.0-rc.1...v0.19.0-rc.2
- v0.19.0-rc.1Bevy Engine Releases · 框架 · 2026-05-13
A full diff of what's in the release candidate can be seen here: v0.18.1...v0.19.0-rc.1
- How Tree Support Generation Actually Works (And Why Yours Are Wasting Filament)DEV Community · 社区 · 2026-05-12
Last week I published SupportSage, a tool that analyzes STL geometry and generates optimized...
- Cycles Texture CacheBlender Developers Blog · 引擎 · 2026-05-01
In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.
- New to the web platform in Aprilweb.dev (WebGPU/WebGL) · 标准 · 2026-04-24
Discover some of the interesting features that have landed in stable and beta web browsers during April 2026.
- March 2026 Baseline monthly digestweb.dev (WebGPU/WebGL) · 标准 · 2026-04-14
Read about various happenings with Baseline during March 2026.
- February 2026 Baseline monthly digestweb.dev (WebGPU/WebGL) · 标准 · 2026-03-30
Read about various happenings with Baseline during February 2026.
- New to the web platform in Marchweb.dev (WebGPU/WebGL) · 标准 · 2026-03-27
Discover some of the interesting features that have landed in stable and beta web browsers during March 2026.
- Tracing geodesics on curved surfacesDEV Community · 社区 · 2026-03-20
I built Geodesic Flow Visualizer to make differential geometry feel a little less abstract. It...
- January 2026 Baseline monthly digestweb.dev (WebGPU/WebGL) · 标准 · 2026-03-02
Read about various happenings with Baseline during January 2026
- v0.18.1Bevy Engine Releases · 框架 · 2026-03-02
A full diff of what's in the release candidate can be seen here: v0.18.0...v0.18.1
- New to the web platform in Februaryweb.dev (WebGPU/WebGL) · 标准 · 2026-02-26
Discover some of the interesting features that have landed in stable and beta web browsers during February 2026.
- Navigation API - a better way to navigate, is now Baseline Newly Availableweb.dev (WebGPU/WebGL) · 标准 · 2026-02-17
The Navigation API is now Baseline Newly available, providing a better way to handle navigation in single-page applications.
- Winter of Quality 2026Blender Developers Blog · 引擎 · 2026-02-16
During the (northern) winter of 2025–2026, the Blender development team prioritized improving stability and overall quality.
- A Deep Dive into the `text-n-drawings-on-image-objc` RepositoryDEV Community · 社区 · 2026-02-16
The text-n-drawings-on-image-objc repository is a legacy iOS application project written entirely in...
- Interop 2026: Continuing to improve the web for developersweb.dev (WebGPU/WebGL) · 标准 · 2026-02-12
Learn about the features included in Interop 2026.
- v0.18.0Bevy Engine Releases · 框架 · 2026-01-13
https://bevy.org/news/bevy-0-18/
- v0.18.0-rc.2Bevy Engine Releases · 框架 · 2025-12-30
A full diff of what's in the release candidate can be seen here: v0.17.3...v0.18.0-rc.2 The list of new fixes from the previous RC can be seen here: v0.18.0-rc.1...v0.18.0-rc.2
- WebGPU Engine from Scratch Part 12: Ambient LightingDEV Community · 社区 · 2025-12-22
One persistent quality issue with the engine is that the shadows are very hard because things are...
- v0.18.0-rc.1Bevy Engine Releases · 框架 · 2025-12-17
A full diff of what's in the release candidate can be seen here: v0.17.3...v0.18.0-rc.1
- WebGPU Engine from Scratch Part 11 - 2: True Scene GraphDEV Community · 社区 · 2025-12-16
Improvements to the markup Resolution At this point we can play around a little...
- Geometry Nodes Workshop: September 2025Blender Developers Blog · 引擎 · 2025-10-22
Summary of what was discussed at the Geometry Nodes workshop in September 2025.
- Google Summer of Code 2025 ResultsBlender Developers Blog · 引擎 · 2025-10-21
See the outcome of the eight projects to be part of Google Summer of Code 2025.
- Unlocking 3D Worlds: How Differentiable Rendering Bridges AI and GraphicsDEV Community · 社区 · 2025-10-13
Unlocking 3D Worlds: How Differentiable Rendering Bridges AI and Graphics Tired of...
- Volume Grids in Geometry NodesBlender Developers Blog · 引擎 · 2025-10-07
In Blender 5.0, Geometry Nodes support for volumetric data will be significantly better.
- Shape Shifting: Democratizing 3D with Intelligent PrimitivesDEV Community · 社区 · 2025-09-30
Shape Shifting: Democratizing 3D with Intelligent Primitives Tired of wrestling with...
- Marching Neurons: Unleashing High-Fidelity 3D Geometry from Neural NetworksDEV Community · 社区 · 2025-09-29
Marching Neurons: Unleashing High-Fidelity 3D Geometry from Neural Networks Ever struggled...
- Unveiling AI's Inner Vision: Tracing Neural Pathways to Generate 3D Worlds by Arvind SundararajanDEV Community · 社区 · 2025-09-27
Unveiling AI's Inner Vision: Tracing Neural Pathways to Generate 3D Worlds Ever wondered...
- Bundles and ClosuresBlender Developers Blog · 引擎 · 2025-08-08
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
- New Socket ShapesBlender Developers Blog · 引擎 · 2025-08-08
Changing the meaning of socket shapes for Blender 5.0.
- Blender for Windows on ArmBlender Developers Blog · 引擎 · 2025-08-05
Past, present and future work to make Blender available for Windows on Arm.
数据更新于 2026-09-06(采集源:GitHub Releases / Godot / Blender / Unity / web.dev / Hacker News / DEV Community)